

And I'd love to say that's one of the reasons why this has taken so long, but that would be a terrible lie.

It would have been impossible (Laughs)Ĭharles Cecil: No, it was never going to happen without Dave. Would this have happened without Dave?Ĭharles Cecil: It couldn't have happened without Dave.ĭave Gibbons: Never. The original fans have been waiting for decades for this, and the fact that you and Dave both have your fingerprints on it, it's more than a lot of us were expecting. Set ten years after the last game, Beyond a Steel Sky sees the original player character return to Union City in an effort to rescue a kidnapped child, only to discover that a seedy underbelly lurks just beneath the shiny vaneer of the technologically advanced utopia.įirst of all, this has been a long time coming. While still tied to its point-and-click roots, Beyond a Steel Sky is a full-fledged 3D title built on Unreal Engine 4, allowing for a more cinematic presentation and modern production values. Like its predecessor, Beyond a Steel Sky is the brainchild of a collaboration between Revolution Studios, led by game director Charles Cecil, and the artwork of legendary comic book artist Dave Gibbons, best known for his work on the original Watchmen graphic novel. Now, 25 years later, a sequel has finally been released in collaboration with Apple for the subscription-based Apple Arcade, with a Steam version coming soon. The point-and-click adventure game featured a unique mix of quirky comedy and hard sci-fi elements, earning positive comparisons to the likes of Terry Gilliam's Brazil. In 1994, a team of just a handful of writers, artists, and programmers created Beneath a Steel Sky.
